Here is a harsh truth you probably don't want to hear, and I don't mean to sound rude: we could probably change a few things in the game, trim it down, and start a brand-new community under a new name, and that would be easier than trying to open a new server here. But we are not giving up on this community yet, for all of you who stayed with us and supported us all these years.
I understand both points of view: new or returning players who would like to start a fresh journey on a new server, and long-time players who have built up a lot of progress and rare assets on their characters. Both are valid.
So I came up with an idea. Those of you who have played Path of Exile will recognize it: a middle ground between starting a new journey and keeping what you have collected.
Seasons: how it would work
A Season is a separate, temporary game world that runs for about three months. Everyone starts from zero: only new characters can be created there, nothing can be transferred in, and the economy is brand new. When the Season ends, you choose where your character goes, Diamond or Platinum, with everything it owns.
• You play with your current account. Premium days and shop points are shared, and you can create as many seasonal characters as you want, but only one character per account can be online at a time, as usual.
• There is a pause of one to two months between Seasons. If this moves forward, the commitment would be at least two Seasons per year starting in 2027, hopefully three.
• Every Season has a unique name and its own core mechanic, available only while that Season runs.
• The full live shop is available in the seasonal world. There will be no shop items exclusive to Seasons, and the occasional items that show up on live (dungeon keys, for example) will be available in the Season too whenever they are active on live.
Gameplay changes that apply to every Season
These are part of the Seasons format itself. They apply to every Season, and nothing changes on the live servers.
• Surf, Fly and Teleport are unlocked through the story and your progress instead of premium. Premium keeps its other benefits, such as the depot and the systems that require it.
• Rates are the base Diamond rates. Rate events (weekends, Discord and the rest) apply to the Season as well.
• Everything else works exactly as on live: raids, daily bosses, tasks, albums, events, PvP, monthly Top Players. Each Season will publish its own list of differences.
The core mechanic and what happens to it
Each Season is built around one core mechanic that exists only there. Once the Season ends, the community votes in a poll whether that mechanic should come to the live servers permanently. Only the core mechanic goes to a poll: the gameplay changes of the format above stay seasonal.
First Season concept: Radiant Pokémon
• A Radiant is a new kind of Pokémon, not a shiny. It has an exclusive color, handled by a new system, and one extra bonus drawn from a set (extra attack, extra defense, lower cooldowns, and so on). The bonus is permanent and shown in the Pokémon's description.
• Any Pokémon can be Radiant, Magikarp included, and from any source: wild spawns, fishing, Pokémon boxes, promotions, events, quests. Radiant also stacks with what already exists: a shiny Radiant or a cloned Radiant is possible.
• Radiants only appear during the Season. Once they migrate to live, no system can produce a new one: cloning, eggs, or anything else.
• Every Radiant obtained in a Season carries a permanent "Season Radiant" marker. If the community ever votes Radiants into the live servers, those will be regular Radiants. Season Radiants stay unique.
Battle Passes and challenges
• Two paid Battle Passes over the course of the Season (pricing to be defined), plus one or two free ones. Some of their rewards are exclusive to that Season and will never be available again, although not the whole pass is exclusive.
• Every exclusive reward is delivered as an unbound voucher that gives you the item when used, so you can trade it or hand it to another character. Once used, the item follows the normal rules of its kind.
• Season challenges (defeat every gym, for example) are tracked per account and reward cosmetics and unique items, delivered the same way.
• The live Battle Passes also run in the seasonal world. Seasonal passes never come to live.
Isolation
Nothing leaves the seasonal world before the Season ends. The seasonal world is excluded from auctions and from any cross-world trading.
When the Season ends
• The seasonal world closes on its end date.
• On the website, you choose where each of your seasonal characters goes: Diamond or Platinum. There is no deadline: the character waits until you decide.
• The move is one-way and final. No changing servers afterwards.
• Everything the character owns travels with it: inventory, depot, stash, Pokémon, money and progress.
• What stays behind: houses (their contents go to your depot), guilds, and market offers (cancelled, items returned).
I am aware of the impact a system like this would have on the live servers (Diamond and Platinum). But let's be honest: the economy there already carries years of accumulated wealth, and a wave of three-month-old characters is not what tips it. This is also exactly how PoE handles it: every league eventually merges into the permanent servers.
This is just a concept. Nothing here is confirmed for the near future, and that is exactly why this is a discussion thread and not an announcement.
This does not stop or delay anything planned for the live servers. Professions are still coming to the live servers, and they would come to the seasonal servers as well.
Tell me what you think.






