Welcome to PAdventures!

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Seasonal iconSeasonal Shiny Pokemon

Currently spawning in the wild

Shiny Exeggutor
Shiny Exeggutoruntil Dec 31
Shiny Golem
Shiny Golemuntil Dec 31
Shiny Poliwrath
Shiny Poliwrathuntil Dec 31
Calendar and next seasons

Key features:

Proficiency system illustration

Proficiency system!

Master your Pokémon like never before with the Proficiency System, a custom mastery path bound to your character that lets you fine-tune your team’s performance to match your playstyle!

Interactive spawn systems illustration

Interactive spawn systems!

Expand your journey beyond standard encounters with our specialized Spawn Interaction Systems. Whether you are mining deep caverns (Lead Pickaxe), trekking through frozen tundras (Ice Hammer), or braving volcanic pits (Fiery Fisher Rod), these tools and others will allow you to summon and capture Pokémon directly from the environment!

Daily rewards illustration

Daily rewards!

Each day, you'll receive a fresh set of challenges tailored to your level - pick up to three, complete them within 24 hours, and earn points, powerful items, and exclusive rewards like rare Poké Balls, valuable consumables, and even special boxes with the chance for legendary Pokémon.

Boss raids illustration

Boss Raids!

Jump into the Boss Raid System and compete for the best loot based on your performance. Rewards are split into tiers with players assigned by damage dealt during the fight. The higher you rank, the better your chances at premium rewards, but nothing is guaranteed, keeping every raid exciting and competitive.

Forum Forum Latest updates:

A new battle pass is now available at the premium shop, Premium Halloween battle pass:
- Cost 50 diamonds
- 35 rewards in total
- Repeatable
- There will be extra days to finish it once the last reward is released, last day: 02/December/2026

Reward list

Day 1. 3x rare candy
Day 2. 1x Mismagius Backpack
Day 3. 1x Shiny Mismagius Locker
Day 4. 1x Outfit bag
Day 5. 1x Spooky TM case 1
Day 6. 2x Dungeon Key Box
Day 7. 1x medium booster box
Day 8. 2x Deluxe rare candy
Day 9. 1x Johto box 3
Day 10. 1x candy vending machine
Day 11. 100x empty phantom ball
Day 12. 1x Supreme Proficiency Catalyst
Day 13. 1x Supreme Proficiency Catalyst
Day 14. 1x random held item box 2
Day 15. 100x empty charm ball
Day 16. 3x prey wildcard
Day 17. 1x Blastoise Cioppino
Day 18. 1x Random ball box
Day 19. 100x empty sunburst ball
Day 20. 1x Cleffa bubble tea
Day 21. 150x empty moon ball
Day 22. 1x Slurpuff icecream
Day 23. 1x Paradox Island ticket
Day 24. 3x Dungeon Key Box
Day 25. 1x Leon/Ada outfit ticket
Day 26. 100x empty sport ball
Day 27. 1x golden star bundle
Day 28. 1x TM case 24
Day 29. 5x prey wildcard
Day 30. 1x Z-Crystal Box
Day 31. 1x Ability reset
Day 32. 1x random held item box
Day 33. 1x charm unlocker
Day 34. 1x ancient ball upgrade
Day 35. 1x Sinnoh box 4

A new battle pass is now available for free, Free Halloween battle pass:
- 35 rewards in total
- There will be extra days to finish it once the last reward is released, last day: 02/December/2026

Reward list

Day 1. 1x rare candy
Day 2. 25x empty phantom ball
Day 3. 35x empty ultra ball
Day 4. 1x Outfit bag
Day 5. 75x empty ultra ball
Day 6. 30x empty heavy ball
Day 7. 1x Proficiency Catalyst
Day 8. 1x rare candy
Day 9. 1x Hoenn box 2
Day 10. 1x Alcremie dessert
Day 11. 10x full revive
Day 12. 50x empty rocket ball
Day 13. 1x Proficiency Catalyst
Day 14. 100x empty sport ball
Day 15. 1x Kanto box 2
Day 16. 1x TM case 3
Day 17. 10x full revive
Day 18. 2x prey wildcard
Day 19. 1x addon bag
Day 20. 35x empty dream ball
Day 21. 15x empty moon ball
Day 22. 1x Dungeon Key Box
Day 23. 10x full revive
Day 24. 1x Proficiency Catalyst
Day 25. 20x empty premier ball
Day 26. 30x empty rocket ball
Day 27. 1x TM case 2
Day 28. 1x candy vending machine
Day 29. 20x empty sunburst ball
Day 30. 1x medium booster box
Day 31. 50x revive
Day 32. 1x Deluxe rare candy
Day 33. 1x Cute Island ticket
Day 34. 1x booster box
Day 35. 1x Kanto box 3

Halloween Event 2026
The Unowns are back! Spell out the mission words and claim spooky rewards, including the brand-new Mismagius Attire.


How it works


• Unowns appear in the cities of Kanto, Johto and Hoenn. Each region has its own letters, and the rarest ones show up in every city from time to time. An Unown nobody fights disappears after a couple of minutes.

• Every mission is a word. Defeat Unowns to collect its letters in order: the right letter fills the next blank, but a letter you don't need restarts the word.

• Missions unlock one after another: complete one to unlock the next. Each mission can be completed a limited number of times, and !event show tells you how many.

• Rewards that don't fit in your backpack go to your locker.


How to join


• !event join: join with your current character. Up to 2 characters per account can take part.

• !event show: every mission, its reward and how many times you have completed it.

• !event select : take a mission.

• !event check: your progress on the current word.

• !event drop: drop your current mission.


Rewards
26 missions, each with its own reward:


Mismagius Attire (new outfit)



• One mission gives the outfit ticket; the next one gives its color layer ticket.

• With the color layer unlocked, tick Color layer in the outfit window to switch between the original look and a version painted with your own colors:


• It has its own SWAG emote: unlock it with a SWAG Ticket in Addons → SWAG. The color version plays its own animation.


Halloween addon ticket 2026: use it in the Addons window to unlock one of these addons:


• Alakazam & Cloned Alakazam: Dark Wizard

• Electabuzz & Cloned Electabuzz: Tusk

• Cloned Machamp: Executioner

• Kingdra & Shiny Kingdra: Dark Mage

• Florges & Shiny Florges: Dark Mage

• Flygon & Shiny Flygon: Undead

• Torterra: Meat Grinder

• Rampardos & Shiny Rampardos: Wizard

• Cloned Marowak: Ghostrider

• Milotic: Demonic Cultist

• Cloned Gengar: Devil

• Mimikyu & Shiny Mimikyu: Possessed


Halloween event box (2026): Ursaluna, Scraggy or one of their shiny forms, with a rare chance at Bloodmoon Ursaluna.

Haunted Symphony sticker box: stickers for the new Haunted Symphony album.

The event runs from October 23 to November 6. Happy Halloween!
New Sticker Album Season: Autumn/Winter 2026
8 new albums to fill, new season tasks and a seasonal boss to chase.


The albums


• Autumn Breeze

• Farm Life

• Frostbite Frenzy

• Full Blast Journey

• Haunted Symphony

• It's a Wonderful Time

• Love's in the Air

• What the Duck


Each album has 15 stickers. You can buy the albums from NPC Leire for 10K each. Albums from previous seasons are no longer sold.

Season tasks


• !enable_winter_tasks: sign up for the season tasks. You only need to do it once on each character.

• !winter_tasks: open the tasks window to see your tasks and your progress.

• There are 34 tasks, and their rewards are sticker boxes and random silver, gold and diamond stickers.

• Each task can be completed a set number of times, and some have a cooldown before you can do them again.

• Some tasks are hidden: they show up as "Hidden task." until you complete them once.


The seasonal daily boss
Some season tasks are tied to the seasonal daily boss, which right now is the Cursed Pyromancer. When its season ends, the Christmas daily boss takes its place in those same tasks, and the progress you already have carries over.

Sticker boxes


• Simple sticker box: 3 stickers.

• Medium sticker box: 5 stickers.

• Super sticker box: 8 stickers, at least one of them gold.

• Random sticker box: 1 sticker.

• Silver, Gold and Diamond sticker boxes: 1 sticker of that tier.

• Missing sticker box: 1 sticker you don't have yet.

• Album sticker boxes: each album has its own box, with 3 stickers from that album. Haunted Symphony boxes are a Halloween Event 2026 reward, What the Duck boxes come from the season tasks and can also drop from the Cursed Pyromancer, and Full Blast Journey boxes are handed out by the staff for now.




Full Blast Journey and What the Duck stickers only come from their own album boxes. No other box gives them (not even the missing box or the random stickers from tasks), and their repeated stickers can't be used in the mixer.

Last season for the current generic boxes
This is the last season for the simple, medium, super, random, missing, silver, gold and diamond sticker boxes. The ones you kept from previous seasons still work this season, but once it ends they can no longer be used, so make sure to open them before then. From 2027 on, every season will have its own generic sticker boxes, and they will only work during that season.

Album rewards
Complete an album to get its reward. Each experience orb gives your character one level.


• Autumn Breeze: 2 experience orbs, Johto box 4, 400 empty phantom balls, TM case 24 and 3,500 HD.


• Farm Life: 3 experience orbs, 25,000 HD, a Target Locator, 2 Cleffa bubble teas and Kanto box 4.


• Frostbite Frenzy: 3 Dungeon Key Boxes, TM case 21, a random ball box, a medium booster box and Sinnoh box 4.


• Full Blast Journey: 2 experience orbs, 14,000 HD, an INQ box, 800 empty sport balls, a medium booster box, 2 Dungeon Key Boxes and the Bounty Revive.


• Haunted Symphony: 800 empty quick balls, a ghost bait box, 2 experience orbs, 5,000 HD and a random held item box 2.


• It's a Wonderful Time: 3 experience orbs, 7,000 HD, 800 empty crystal balls and the Z-Crystal Renewal.


• Love's in the Air: 500 empty premier balls, 3 experience orbs, 6,500 HD, Kalos box 4 and a random TM case box.


• What the Duck: a Froslassite, a Challenger's Insignia, 25,000 HD and 3 experience orbs.



Complete all 8 albums: 5 experience orbs, 10,000 HD, 800 empty charm balls and a Prime Eelektross.

The first 10 players to complete all 8 get a bigger reward instead: 10 experience orbs, 25,000 HD, 1,000 empty charm balls and a Cloned Prime Eelektross.


New items


• Target Locator: teleports you next to the NPC of your farthest open Daily Bounty. You can use it once every 20 hours, under the same rules as teleporting, and not while flying, riding, surfing or on a bike.

• Bounty Revive (permanent character upgrade): once in every Daily Bounty fight, a revive you use on a fainted Pokémon brings it back with a quarter of its HP, and the revive is not used up.

• Z-Crystal Renewal (permanent character upgrade): whenever one of your Pokémon is revived, the remaining cooldown of its Z-Move is cut in half.

• Challenger's Insignia (held item): while any Pokémon in your team holds it, defeating a daily boss has a chance to reset that boss's cooldown, so you can challenge it again (at most once per boss per day).

• Froslassite: evolves Froslass into Mega Froslass.



Use !boosters_usage to see which permanent upgrades your character has.

Happy collecting!
The Halloween donation promotion has begun, running from 23/October/2026 to 7/November/2026.
During this promotion you'll get:

* +50% points on every donation.
* 1x What the Duck sticker box for every 30 base points.
* 1x Halloween Mystery Box (2026) for every 30 base points.

Party system: group hunting, recruitment and shared goals

Party window and navigation


• A new Party button brings your group together: left-click to toggle the party window, middle-click to open Party Finder, and right-click to configure the window.

• See your teammates' names, south-facing portraits, current HP, and their active Pokemon with its HP. The window adjusts its height automatically, can be resized, and follows your selected skin.

• Choose which portraits, Pokemon details, HP numbers or percentages, directions and map markers to display. You can include your own character and choose whether the window opens automatically when joining a party.

• Track allies at any distance and across floors with direction, distance and floor indicators. Ctrl+click a member or party marker to center the map on them.

• Moving minimap markers show members in blue and the leader in bright yellow.

• The header shows active members out of the full party. Each member displays an activity status; hover for all reasons, including inactivity, incompatible level, distance, floor or another active character on the same account.


Party Finder and recruitment


• Party Finder opens with all published parties. Search words across both party names and activity descriptions, in any order, without worrying about capitalization or accents.

• Filter by level range or use My level to find advertisements that include your level. Search and publication ranges support levels up to 9999, and text fields include a clear button.

• Leaders can publish one advertisement per party with a name, activity description and level range. Calculate suggests a range compatible with the current members and warns when their levels cannot all share EXP.

• Titles and descriptions are reviewed before publication. When editing, your previous approved advertisement remains visible and can still receive requests until the new version is approved. A rejected or expired edit leaves the previous advertisement published.

• Advertisements remain available while the party exists unless the leader withdraws them.

• Request to join directly from a listing. The leader can accept or decline requests, which expire after two minutes. A counter on the Party button shows pending requests even when Party Finder is closed.


Progressive party bonuses


• Enable shared EXP to unlock bonuses based on the number of eligible active members, including the leader:

• 1 active member: no party bonus.

• 2 active members: +10% player EXP.

• 3 active members: +20% player EXP and +5% Pokemon EXP.

• 4 active members: +25% player EXP, +10% Pokemon EXP and +5% loot.

• 5 active members: +30% player EXP, +15% Pokemon EXP, +10% loot and +5% shiny chance.

• 6 or more active members: +35% player EXP, +20% Pokemon EXP, +15% loot, +10% shiny chance and +5% catch rate.

• Activity requires dealing damage to eligible wild Pokemon or effectively healing teammates during their recent wild combat. Walking or chatting alone does not count; activity expires after 60 seconds without a qualifying contribution.

• Members must stay within 30 squares and one floor of the recent combat area and meet the compatible-level requirement: at least two-thirds of the highest level among nearby combat-active members. Only one character per account counts as active.

• Inactive or distant members do not block bonuses for eligible teammates. Base bonuses apply immediately while eligible. All percentages increase the corresponding reward or chance; they are not percentage points added to an absolute chance.


Party Goals


• Work together toward cumulative goals to unlock extra bonuses on top of your active-member bonuses:

• Player EXP: earn 2 million, 6 million and 15 million EXP together to gain another +5% player EXP at each milestone, up to +15%. Requires at least 2 active members.

• Pokemon EXP: earn 5 million and 15 million Pokemon EXP together to gain another +10% Pokemon EXP at each milestone, up to +20%. Requires at least 3 active members.

• Wild Pokemon defeated: defeat 150 for +3% loot, then reach 500 for another +4%, up to +7%. Requires at least 4 active members.

• Different species defeated: defeat 10 species for +2% shiny chance, then reach 20 for another +3%, up to +5%. Requires at least 5 active members.

• Successful catches: make 10 catches for +2% catch rate, then reach 25 for another +3%, up to +5%. Requires at least 6 active members.

• With all goals completed and at least 6 eligible active members, total party bonuses reach +50% player EXP, +40% Pokemon EXP, +22% loot, +15% shiny chance and +10% catch rate.

• Milestone targets are cumulative: reaching 6 million player EXP means 6 million in total, not another 6 million after the first milestone. EXP granted by party bonuses does not count again toward goals.


Goal progress and Party Info.


• Open Goals from the party window to see shared progress, upcoming milestones, the bonus already unlocked and the bonus currently applied to you. Suspended bonuses explain the missing requirement.

• Goal extras require five minutes of your own active participation in the party, shared EXP enabled and enough active members for that reward. Base bonuses do not require this five-minute wait.

• If activity drops below a requirement, the corresponding bonus pauses without erasing the party's goal progress. Changing leaders preserves that progress. Disbanding the party or a server restart resets its goals; leaving and rejoining resets your personal participation time.

• The read-only Party Info. channel opens automatically when you join a party. It reports activity changes, completed goals, bonus changes and the reasons bonuses activate or become suspended.

• Party Info. stays open while you belong to the party and closes automatically when you leave, the party disbands or you log out.

Arena mini events and Deathclaw



Arena mini events


Seven team arena events, Blue team vs Red team, up to 10 minutes each: Snowball War, Paintball War, King of the Hill, Domination, Capture the Flag, Core War and Team Deathmatch. Snowball War and Paintball War are back, revamped; the other five are brand new.


• Same rules for everyone: level 50+ and no Pokémon. Everyone moves at the same speed and deals the same damage, so your level gives no advantage.

• Joining: go through the waiting room doors while the queue is open (5 minutes); the same door takes you out of the queue. Teams are balanced automatically.

• Deaths and leaving: dying sends you back to your base with a 5-second freeze. Stepping on an arena exit twice within 10 seconds (or logging out) removes you with no reward. If a team runs out of players, the other team wins.


How each event is won


• Snowball War: a deathmatch with snowballs; the team with the most kills in 10 minutes wins.

• Paintball War: the same, with paintball guns that also fire stun and split shots; 7 minutes.

• King of the Hill: every second, the team with more players on the hill scores.

• Domination: 3 control zones; every second, each zone scores for the team with more players in it.

• Capture the Flag: take the flag from the enemy base and bring it to yours while your own flag is home. 3 captures win; otherwise, most captures after 10 minutes.

• Core War: each team defends a crystal. Shots hit anywhere on its visible 2x2 area and count once; your own crystal is protected from friendly fire. Destroying the enemy crystal wins instantly.

• Team Deathmatch: every kill is a point for your team.


Arena mini events: reward and schedule


Reward: the Arena Token


• All seven events give the same reward: the Arena Token (purple; it can't be traded, dropped or sold on the market).

• 2 tokens to each player on the winning team, 1 to each player on the losing team (1 to everyone on a draw), and 3 more to the best players of the match (more spots in bigger matches).

• If your backpack is full, they go to your Stash.

• Snowball War and Paintball War no longer give Winter or Summer tokens.


Automatic schedule


• Sunday, Tuesday, Thursday and Saturday nights: two events back to back (the second one opens when the first ends), starting between 19:00 and 03:00 Central European Time (CET/CEST).

• Each week's schedule is published on Sundays on the Events page of the website, and it's the same on Diamond and Platinum.

• In-game warning 30 minutes before.

• GMs can open extra events at any time.

• Website: new Arena Events section on the Events page, with the week's schedule, an image for each event and the times in your own time zone.


Arena Token exchange


Use an Arena Token (or type !arena_tokens) to open the exchange window. Prices in tokens:


• Kubfu: 420 (with a chance to be shiny)

• Drampanite: 310 (new mega stone: Drampa → Mega Drampa, level 110)

• Prey Pauser: 175

• Proficiency Capsule: 150

• Lucky Reborn Upgrade: 120

• Houndoom Bait Upgrade: 120

• Cleffa Bubble Tea Upgrade: 80

• Deathclaw Ticket: 50 (permanent access to the new daily boss Deathclaw)

• 5 empty sunrise balls: 20

• Supreme Proficiency Catalyst: 15

• 200 hundred dollars: 5


Everything from the exchange is tradeable and can be sold on the market.



New daily boss: Deathclaw




• Level 120+, solo. Permanent access with the Deathclaw Ticket (50 tokens at the Arena Token exchange). 20-hour cooldown and a 12-minute time limit. To enter, use the tombstone at (2882, 4687, 4).

• Three times during the fight, as its health drops, it calls an Elite Bisharp and is immune while the Bisharp is still standing.

• The 5 black tiles in the room light up one by one in a random order: lead the Elite Bisharp onto them in that same order. A tile out of order heals Deathclaw, and the remaining tiles are shown again.

• With the order complete, the Elite Bisharp can be defeated, and you can try to catch it.

• Rewards: 100–400 HD and 1–3 dread plates every time, plus chances at Book of the Darkness, empty Quantum Balls, Darkinium Z and TM case 22.


Arena event artwork








Daily Bounty and Lia



Daily Bounty




• New window, from the top menu button or with !bounty: up to 2 bounties per day per account (1 Challenging at most). Premium only.

• 4 difficulties based on your level: Easy (50–99), Medium (85–119), Hard (120+) and Challenging (250+).

• Each bounty gives you a specific bandit from a gang (Team Rocket, Magma, Aqua, Galactic, Plasma, Flare, Skull, Yell, Star and more): 55 bandits spread across the map, who move to a new spot every day at 00:00.

• Every spot has its own name (97 of them, like "Weepinbell Sanctuary"), and hovering over it shows its coordinates.

• On-screen tracker: when you claim a bounty, a box shows the bandit's face, the distance, the floor and an arrow pointing at them. Drag it wherever you want; click it to open the map at their spot. Their minimap mark disappears on its own once you finish, and up close you'll see a "!" over their head.

• Talk to the bandit, accept the challenge and fight a duel, 4 vs 4 (Easy) or 6 vs 6 (the rest): you stay still, your Pokémon doesn't go back to its ball until it faints, and no potions or revives.

• If you lose, you can try again the same day.

• The fight is private: nobody from outside (other players, their Pokémon or wild Pokémon) can damage, heal, buff or bother either side.

• Rising difficulty: bandits use TMs, hit harder on Hard and Challenging, keep their distance, protect themselves, heal, and on Challenging they choose their next Pokémon by type advantage.

• Rewards by difficulty: 300 / 750 / 1,500 / 2,900 HD, plus chances at items (TM cases, empty balls, Underboss Coin, Silver and Golden Syndicate Tokens and TM033 Reflect).

• Every completed bounty counts toward Lia (see below).


Lia, the rare loot buyer




• New NPC in Alola, at (3682, 1975, 7). Greet her with "alola".

• She buys at fixed prices: Dragonair's crystal orbs (15K), Mischievous Core (8K), Underboss Coin (3K), Silver Syndicate Token (10K), Golden Syndicate Token (20K) and Book of the Darkness (1K).

• The orbs drop from Tempest Wyrm, the core from Nightmourne, the coin and tokens from Daily Bounties, and the book from Deathclaw.

• Requirements: 80 daily bosses defeated and 25 Daily Bounties completed, counted from this update on. If you're missing something, Lia tells you how far along you are.

• Once you meet them, say "trade" to open her sale window. The money goes to your inventory or, if it doesn't fit, to your locker.

• Only Lia pays these prices: selling these items to another NPC or through automatic selling won't get you the same.
Hello everyone!

Many of you follow Padventures mostly from Discord and rarely visit the forum. To bring both together, we built a bridge between the forum and Discord: the forum's News section now lives on Discord too, and you can take part in it without leaving Discord.

What it does




• News threads on Discord: every News thread is a post in that channel, with the author's forum name and avatar. New replies, edits and deletions on the forum show up there on their own.

• Replies: write inside any post and, once your account is linked, your message is published on the forum under your forum account. Formatting, mentions and images come along, and editing or deleting your message on Discord does the same on the forum.

• Reactions: anyone can react. For linked members, ? ❤️ ? ? ? ? count as your Like, Love, Haha, Wow, Sad and Angry on the forum.

• Polls: forum polls show up as a pinned message with buttons, so you can vote right from Discord.


How to link your account


Type /link anywhere in our Discord server. There are two ways:

No forum account yet? Your game account must be linked with Discord on the website first: if it isn't, /link gives you a button to do it, then run /link again. Pick one of your characters and your forum account is created with that character's name and your game account's email (forum email notifications stay off).

Already have a forum account? Run /link, choose I already have a forum account, confirm your Discord account on the page that opens, then log in to the forum and authorize. You'll see "Linked!" and get a confirmation DM.

Once linked you get the Forum Linked role. /unlink removes the link at any time: your forum account and posts stay, and /link brings it back.

Good to know




• If you reply without a linked account, the bot removes the message and DMs you a copy of it along with the steps to link.

• Forum rules and permissions apply to everything posted from Discord (closed threads, bans, moderation). A message waiting for approval shows ⏳ until a moderator approves it.

• Threads are created on the forum only: a post created directly in the Discord channel is not sent to the forum.


See you there!
Z-Moves arrive with the next client update and server restart. Both are required before you can use the system.

Give your Pokémon an additional attack by equipping a compatible Z-Crystal. Z-Moves have their own equipment slot: they do not replace a regular move, consume a TM slot, or occupy a held-item slot. They can be used repeatedly when their cooldown is ready; they are not limited to once per battle.

Your existing crystals and launch availability
Keep the Z-Crystals you have already earned. Existing crystals obtained through quests and other rewards over the years will become unlinked, tradable and marketable with this release.

The eight existing types will be enabled together: Normal, Fighting, Electric, Fire, Water, Rock, Ghost and Grass. Their current reward sources remain relevant.

The system supports all 18 types, but acquisition methods for the other ten types will be announced separately. This announcement does not add new drops or quests for them. This release covers type-based Z-Moves, not Pokémon-specific signature Z-Moves.

Every crystal has an unlinked and a linked version. Newly obtained crystals, including future additions, start unlinked.

Which Pokémon can equip a crystal?
Your Pokémon must be level 110 or higher and meet at least one of these conditions for the crystal's type:



• The Pokémon has that type.

• It has a regular move of that type unlocked at its current level, even if that move is not selected in its active moveset.

• Its species can learn a TM of that type. You do not need to own or teach it that TM.


For example, a Pokémon that can learn a Water-type TM can qualify for Waterinium Z without having that TM equipped. A move unlocked only at a future level does not qualify it yet. No additional unlock quest or character class is required to use the system once you have a suitable crystal.

Each Pokémon can equip one crystal. Each character can have only one equipped crystal of each type, counting Pokémon in your inventory, main locker and Market Locker. You can own spare crystals and equip different types on different Pokémon.

Linking and equipping: two separate steps


• Use an unlinked crystal and confirm to link it to your character, following the same principle as Mega Stones.

• Release the Pokémon you want to equip.

• Use the linked crystal again and confirm to equip it.


Linking alone does not equip the crystal. Once linked, it is bound to that character: it cannot be traded, dropped or listed on the market, and removing it later does not make it unlinked again.

When equipped, the crystal leaves your inventory because it is stored on the Pokémon's ball. It has not disappeared or been consumed permanently. The ball's information shows its crystal and Z-Move.

Confirmations expire after 60 seconds. Cancelling does not perform the operation. To replace an equipped crystal, remove the current one first.

Using your Z-Move
The attack appears in the Moves window and is supported by action bars, hotkeys and WASD/Auto Cast. Action bars show the move's icon, not the crystal's icon.

Use zm for a Z-Move hotkey or action. The same command follows the equipped Z of your active Pokémon, so you do not need a separate binding for every type.

These are 15×15 area attacks with multiple damage pulses, centred on the Pokémon. The area follows its position between pulses. No selected target is required: casting into an empty area still uses the cooldown.

Damage follows the game's normal combat formula, type interactions and applicable modifiers. Some moves also apply conditions or control: Electric/Fire/Poison have damage over time, Ground and Ice have weather effects, and Water/Dark can pull eligible targets. Immunities and combat restrictions still apply. Repeated condition applications can extend damage over time. Shattered Psyche applies four direct pulses and briefly restricts the target's movement and outgoing damage; it does not make the target invulnerable.

Cooldowns and healing


• 50 seconds per character, per crystal type. Different types have independent cooldowns.

• Moving a crystal to another Pokémon does not give that type a fresh cooldown.

• Removing/re-equipping the crystal, switching Pokémon, recalling them, storing their balls or relogging does not reset it. Time continues to count while you are offline.

• Z-Moves share the 1.5-second casting exhaust with normal moves.

• Nurse Joy resets the Z cooldowns for the types equipped on the Pokémon she heals. A type left on a Pokémon in the locker is not reset by healing the rest of your team.

• Revives, ordinary healing and duel resets do not reset Z cooldowns.


For example, Darkinium Z's cooldown follows your character if you move it from Charizard to Raichu. A different type, such as Electrium Z, has its own cooldown.

Removing a crystal and transferring Pokémon
Select the Pokémon and choose Remove Z-Crystal from its active ball's context menu or from the released Pokémon's menu, then confirm.

You receive the same linked crystal back. It remains bound to your character and can be equipped on another eligible Pokémon, subject to the same type limit and remaining cooldown.

If your inventory cannot receive it, it goes to your locker. If neither destination can receive it, it stays equipped.

A Pokémon with a Z-Crystal equipped cannot leave your character. This includes trading, dropping, selling or listing its ball, transferring it inside a container, and handing it over to systems that transfer or consume the Pokémon, such as daycare, auctions, certain quests or fusions. Remove the crystal first. Keeping the ball in your own locker is allowed.

A container holding such a ball is also blocked from transfer; putting the ball inside a bag does not bypass the restriction.

Battle restrictions and special forms


• Z-Moves can be used in PvE, PvP, duels and tournaments, subject to the usual combat and aggression rules.

• Both your character and the released Pokémon must be outside Protection Zones.

• You cannot equip or remove crystals while duelling or in a state that locks these actions. Equipping also requires the Pokémon to be released and not transformed.

• Mega and G-Max forms keep their own equipped crystal.

• Ditto uses its own crystal while transformed. It does not copy the target's crystal or cooldown.

• Z-Moves are unavailable during copied moveset states such as Mimic/False Swipe/Prankster, and for Kecleon.

• Additional summons do not copy Z-Moves. Z casts do not trigger the extra post-cast effects of Soda Pop or Charm Mimic.

• Level 110 is required to cast as well as equip. Test Pokémon cannot equip or use crystals.


What happens after a rebalance?
If a future rebalance removes all of a Pokémon's eligibility for a crystal it already has equipped, it keeps that Z-Move as legacy equipment.

It remains usable while equipped, with the usual level, cooldown and battle restrictions. Recalling the Pokémon, relogging or storing its ball does not remove this status.

Removing the crystal ends that exception. You will be warned before removing a legacy crystal. Afterwards, it can only be equipped again if the Pokémon meets the current eligibility rules. Cancelling the removal keeps the equipment and its legacy status.

Crystal and move reference
The table includes all 18 supported types. Only the eight existing crystal types listed above have their current acquisition sources available for this release. Sources for the other ten will follow in separate announcements.

The damage column shows number of direct pulses × base damage per pulse, before the normal damage formula, resistances and other modifiers. It excludes damage over time and is not a promise of fixed HP damage.





















TypeCrystalZ-MoveDirect pulses × base
NormalNormalium ZBreakneck Blitz2 × 2,750
FightingFightinium ZAll-Out Pummeling3 × 1,160
ElectricElectrium ZGigavolt Havoc3 × 1,160
FireFirium ZInferno Overdrive4 × 875
WaterWaterinium ZHydro Vortex3 × 1,160
RockRockium ZContinental Crush4 × 875
GhostGhostium ZNever-Ending Nightmare3 × 1,160
GrassGrassium ZBloom-Doom2 × 1,750
FlyingFlyinium ZSupersonic Skystrike3 × 1,160
PoisonPoisonium ZAcid-Downpour3 × 1,160
GroundGroundium ZTectonic Rage3 × 1,160
BugBuginium ZSavage Spin-Out3 × 1,160
SteelSteelium ZCorkscrew Crash3 × 1,160
PsychicPsychium ZShattered Psyche4 × 875
IceIcium ZSubzero Slammer4 × 875
DragonDragonium ZDevastating Drake3 × 1,160
DarkDarkinium ZBlack Hole Eclipse3 × 1,160
FairyFairium ZTwinkle Tackle2 × 1,750