Guilds can now grow through hunting, unlock shared bonuses and manage recruitment, ranks and permissions from the game and the website.
Getting started
Open Guild in your client to see your guild, its progress, members and skills, or browse guilds if you are looking for one. You can also use the Diamond and Platinum guild pages.
Creating a guild is free and requires level 50. A successful creation starts a 24-hour cooldown before that character can create another guild.
Guild levels and GEXP
Guilds start at level 1 and can reach level 30. Each level gained awards one skill point, for a total of 29 points.
Guild Experience (GEXP) comes from a share of members' trainer EXP earned through eligible creature kills. This contribution, called EXP tax, is set per rank, from 0% to 50%.
• The contributed EXP goes towards the guild's progress.
• Pokémon EXP and proficiency EXP are unaffected by this tax. EXP from items, achievements and other non-combat rewards is not taxed.
• Hunting together with eligible members of your guild in a party adds extra GEXP, without taking more EXP from members.
• At the guild level cap, EXP tax stops automatically. Your unlocked skills remain active.
Members are notified when their tax conditions change. You can review both the configured tax and the tax currently applied to your rank.
Choose your guild's skills
The leader spends the guild's points on permanent upgrades that benefit its members:
• Trainer EXP, Pokémon EXP and Proficiency EXP — improve the corresponding experience gains.
• Loot — improve loot rewards.
• General catch — improve catching chances.
• Type catch — specialize in catching Pokémon of selected types.
• Shiny — improve shiny encounter chances.
Each skill has several tiers, with its own point cost and required guild level. The Skills section shows the current bonus and the next upgrade.
There are not enough points to maximize everything. Choose upgrades that suit your guild's activities: purchases are permanent, with no general skill reset.
Leaving a guild ends your access to its bonuses. GEXP already contributed stays with that guild.
Finding a guild and recruiting members
Browse guilds by world and use their profiles, languages, tags and recruitment information to find a group that suits you.
Guild leaders and authorized recruiters can set a minimum level, write requirements, open or close applications and send invitations.
• You can have up to three pending applications.
• Applications and invitations expire after seven days.
• Your entry rank and tax conditions are shown before joining.
• If important entry conditions change while an application is pending, you may need to confirm them again.
• Accepted applications can join the character even while offline. Joining a guild closes your other pending applications and invitations.
Ranks, identity and management
Each guild has one leader and can have up to ten ranks, including the leader rank. Customize rank names, their order, permissions and EXP tax. Permissions let you delegate recruitment, member management, profile editing and other duties.
Customize your guild's public description, languages and tags, choose from 115 emblems, and write a separate message of the day visible only to members. Authorized members can also review contributions, recent activity and guild history.
Some actions remain exclusive to the leader, including spending skill points, renaming, transferring leadership and disbanding:
• Rename: costs 20 shop points. The guild must be at least 30 days old, with 30 days between renames. Its previous name stays reserved for 90 days.
• Leadership transfer: free, to a guild member of level 50 or higher. The recipient has 72 hours to accept; a completed transfer starts a seven-day cooldown. The former leader takes the recipient's previous rank.
• Disband: ends the guild and its usable progression permanently. Its name remains reserved for 90 days.
Review the confirmation before completing these actions.
What happens to existing guilds?
• Existing guilds were carried over with their eligible members and guild halls. Leadership was reviewed where necessary; guilds with multiple leaders now have one leader, with delegated management where applicable.
• All guilds begin the new progression at level 1, with zero EXP tax and recruitment open. Leaders can adjust these settings.
• Old custom logos are replaced by the new emblem selection.
• Old guild bank balances are kept separately for manual recovery. They are not converted into GEXP or distributed automatically.
• Empty guilds and selected guilds without suitable leadership were removed during the transition.
• The old website guild boards have been retired. Guild wars remain disabled.
Open Guild, review your ranks and recruitment settings, choose an emblem and start building your guild's progress together!




































